I was a bit torn between whether to post this or not. I basically disagree. Bottom line celluloid is a chemical process, so when you’re working with it, it’s not only a physical but also organic craft. The digital process, on the other hand, is always based on pixels and the way it’s screened is ultimately different from celluloid projection.
There are some very good software to imitate scratches and so on, but I think it’s cheating aesthetically. Rather your basis should be what is unique for the digital media.
I’m sorry if I’m not being constructive :-(
But another thing that might interest you: Man Ray made these so-called “rayographs” or photograms (http://en.wikipedia.org/wiki/Photogram). If you’re pursuing the other idea, you could try incorporating this concept as well.
RaySquirrel
With the death of 8mm film some people have been concerned that we would see the end of filmmaking in the style of Stan Brakhage. Brakhage had even commented that the reason why he could work with digital was because the filmmaker did not have the same tactile interaction with the medium. Today I had an idea for a video game that would allow users to create movies in the style of Stan Brakhage.
Utilizing recent development in motion controls, players can fling paint on to individual frames Pollack style. The game engine can mimic real life physics, where you can manipulate different volumes of virtual paint on virtual celluloid. There can be many other options for interacting with frame such as scratching on black leader, or incorporating stills and video. The game doesn’t have to be limited to mimicking physical materials, and allow the users to incorporate purely digital aesthetics such as compression.
I might soon be applying for a game development program in the Fall so I am throwing around possible ideas for games. Any opinions?