Haha. Yeah, Wall-E is quite the interesting paradox. On the one hand, I think it's admirable that the creative team behind Pixar is advocating environmental awareness, choosing to send positive messages and challenging the audience to become conscious of their own surroundings and lifestyles. And yet by making this movie for Disney, they're allowing the corporation to produce and profit off of tons of shitty merchandise made in oil-burning factories that will eventually wind up in landfills. It would have been so meta if they included Pixar toys amidst all the heaps of garbage in the movie. However, I did enjoy that the first 30-45 minutes had almost zero dialogue. For a blockbuster children's movie, that's pretty cerebral ballsy, I'd say. But, anyway, I agree completely with everything you've said about film. I find it so exciting that cinema is less than 150 years old! There's so much more to experiment with! (And the same with video games, honestly. Sooner or later more and more people are going to start analyzing them like art as well, and some people are already doing it!) Okay, gotta stop with the exclamation points. I also agree on how cool it would be to be an editor or director, even for trailers, which, like movie posters, really are artistic endeavors in themselves. Here's one of my favorite trailers EVER: http://www.youtube.com/watch?v=do7ULPlH0jM Unfortunately part of the negative of the trailer was damaged, which is why toward the end the image and audio get out of sync. (At least that's what I've read.) But in any case it's a hilarious deconstruction of the movie and movies in general. I really recommend learning about lighting in theater, as that's one of those aspects that's invaluable to both fields and should benefit you no matter which area you choose to pursue. And really that goes for other things as well, like stage managing, sound design, etc. (I'm sure it's something you've thought about before, but when I was in college I never considered it, so I figure I may as well try to give you a heads up just in case.)
postscript: damn girl, you are hardcore hating on pixar movies! but honestly, the only good thing about Up was the beginning, and although i've only seen ratatouille once, i wasn't impressed. you're completely wrong about wall-e though. maybe.
Awesome. Yeah, it's hard to know what to focus on, especially for liberal arts majors, I think. Although it depends on what you want to do with film, I'd say that film studies classes, although loads of fun and super easy, don't do much for you after school. (Unless you're thinking of going to grad school after, in which case it'd probably be fine, although you may do well to take art history courses in addition.) Classes that teach you practical skills (photoshop, graphic design, etc.) are much more valuable if you're looking for producing film/art, and I wish I had taken more of those. I'm not even sure what I want to do. I think I'd much rather be hands-on when it comes to film--either making movies, video art, or even preservation and archival would be the shit. I wouldn't mind being a film history professor, either. I just don't want to write reviews or analyses of movies, as I don't see the point, and I'm scared of going to grad school because I have such a hard time thinking of theses and focusing on reading and studying things. But, anyway. What about you? What do you love most about film? Maybe we could start a little film club blog zine thing (whatever it is that people are doing these days).
That's pretty cool. My major was Communication and Culture with a concentration in film studies. And now that I've graduated I can say that I'm busy furthering my education on my own anytime I watch a movie. What do you want to do with your degree? Yeah, I noticed those movies on your list and I've heard they're really good and someone recently told me that I'm missing out so I guess I should probably watch them.