"They say, back then they could only make objects from squares, the same way one says the Egyptians could only draw people in profile. (…) The history of one form of images can be used as a model for the development of a different type of images: painting, photography film, computer imagery."
Perhaps it is because I don't play videogames that I found this series fascinating. I screened it for my teenage son, who does play, and he didn't appreciate it. Maybe because of the analytical, non-celebratory nature of these studies? They show how characters and environments in games are designed to be perceived, with an attitude that is playful in a cynical way. More for Harun Farocki fans than gamers.