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Stefan Drees's rating of the film PlayTime

The film has a fabulous sound design: On the one hand the things - shoes, doors, furniture, buildings, electronic devices etc. - have "voices" (or sometimes also lacking them) to tell us stories about life, lostness and alienation in a hypermodern urban environment. On the other hand Tati confronts us with scenes behind windows of which we only see the actions while the sounds and the real narrative remain hidden.