When a London-based conservationist is sent to Ireland to survey an area of ancient forest believed by the superstitious locals to be hallowed ground, he unwittingly disturbs a horde of terrifying beings and must fight to protect his family.
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Great creature f/x and design, as well as beautiful sets, locations, and photography. Yet, this 92 minute film feels much longer due to its repetitive nature that features the same characters going through the same running/searching/ fighting motions for a good hour of the run time. Its recycled nature is undercooked and generic. Could've been better with more story meat on it.
Turns out it's a pro-logging film. The problem with the woods is that there's a whole bunch of fae out there, who happen to look more like goblins. They're not nice beings, so the suggestion is to use logging as a method of genocide.
Traffics in a lot of familiar horror modes and tropes, relying on the viewer's familiar with the genre to generate suspense in its first soporific half. It never attempt to develop a relationship to the woods-are-alive horror concept beyond introducing a relevant entomological motif. Its last 10 minutes, however, slows down enough to focus on a single, effective idea, and feels exciting.
Somewhat poorly done buildup and not that much well executed nor explained revelation - generic chase scenes and half-baked mythology - is redeemed by a very good final act that doesn't lack justifiable body horror and emotional investment. And it's all decorated with nicely captured visuals that entwine naturalism with fantasy using forest as a backdrop.
An OK creature feature with great effects and cool monsters. The movies falters considerably in the script department due to the botched handling of a decent premise. The characters are also wafer thin which makes it difficult to root for the protagonist and his family. The first reel promises a whole lot but it all ends up with a lot of chasing, running to no avail.
I do not get this antropomorphised-monster idiocy in horror movies. In this sort of super-natural horrors anything stops being scary when you are shown clearly and repeatedly the 'monster', the 'presence' of whatever there is. That was my main problem with the Hallow. Woods and darkness would have done a better job by themselves.