Scampato ai primi orrendi 10 minuti, ho iniziato a capire che del buono in questo film poteva esserci. Da amante puntiglioso dei film fantasy, sono rimasto sorpreso dal tentativo più o meno riuscito di dare dignità e importanza anche al punto di vista orchesco e non solo alla inappuntabile ed eroica fazione umana, ma soprattutto dal finale, che tutto sommato gode di una certa originalità. Non è Tolkien, ma è decente.
At first it simply felt like I was missing the Cliff notes to understand the plotting until I realized the script writers probably felt the same way. It's been awhile since a film looked as fake as this with the CGI failing throughout especially when intermixed with the live action.
Out of morbid curiosity (as I'm not an avid gamer or fan of the franchise) this was turned on - with catastrophically disappointing results. Fantasy media is on the rise and practical (as well as digital) effects are of such a high quality now that it is genuinely mind-boggling that such a pitiful film was made with so much money. Fragmented, with a cheap aesthetic and virtually no humanity. Absolute trash.
WARCRAFT is undeniably visually impressive, but it struggles to deliver in other crucial departments, like character development and an interesting story. As a result, there isn't much to like about the characters and there's little to no reason to care when things happen to them. The action scenes are okay, though primarily CGI. The good news? It barely clocks two hours for a below-average blockbuster. 2/5
It's odd how, in a post-'Rings', post-'Thrones' world, a talented film maker manages to drop the ball so horrendously in a front of an audience not only accepting but hungry for dense visual fantasy. As is ever the case, a piss-weak story is its faultline, but cheap sets, terrible CGI and a claustrophobic sense of space only add to the pain.
Begins akin to the recent Planet of the Apes. The meaningless of martial violence are apparent as the two races are on a collision to racial warfare with the backdrop of migration and oppressive hierarchical systems that should have concluded as a tragedy. Instead a series of narrative "and then" points occur to set up characters for a sequel at the cost of an ending. Jones tried cinema here, better than most today.