The movie is a game—a cinematic game in which McDonagh feigns empathy with a magician's sleight of hand. His characters' ordeals, demands, sacrifices, and redemptions fit together like, well, a jigsaw puzzle, and he retrofits their traits and experiences to fit. In "Three Billboards," I have the sense that, despite the fulsome emotional displays, McDonagh is far more interested in his narrative contraptions and contrivances than in his characters, who exist solely to play their part in the plot.
Richard Brody
November 8, 2017