Henry, a newly resurrected cyborg who must save his wife/creator from the clutches of a psychotic tyrant with telekinetic powers, AKAN, and his army of mercenaries. Fighting alongside Henry is Jimmy, who is Henry’s only hope to make it through the day.
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Overwhelmingly dull, somehow. Action films tend to fall flat when they haven't a single remotely human character we can identify with. We can't even see or hear our hero properly react to any of the crazy shit happening; it becomes robotic, as such. Not that I was expecting a solid plot or winning performances from a film called "Hardcore Henry;" but it isn't innovative, ballsy, indulgent, lurid or exciting either.
Although some people has managed to make other media(like novel, comic etc.) into movie, in completely reverse way the guy named Zack Snyder has made movie into superhero comics & magnum opus has been born. So, Dir. Ilya Naishuller made movie into FPS game with tons of WTF action, you-cannot-understand-absolutely cinematography & Sharlto Copley's insanely kaleidoscopic acting AND F**KING GODDAMN MAGNUM OPUS IS BORN.
Scores of videogamers daydreamed about this film for almost 20 years. No one got right the kinetics, the concept of videogame POV, its specific flow, etc. Everyone failed thus far (particularly botched VG adaptations). Tossed in the blender: The Punisher+Black+Max Payne+Bodycount+Far Cry+Unreal Tournament, at least. We'll see whether GoPro filmmaking takes root after this one. Forgettable film. Disgusting misogyny.
For all the novelty of absolute first person action, Hardcore is oddly static—suicide for an action film—never caring to go beyond its gimmick. Thus failing even at an experimental level, let alone with regards to pacing, conflict development, characters... It forgets that watching someone else play a first person shooter is one of the most boring experiences there is, and it does nothing to try make it entertaining.
Fun for a while, but the motion-sickness-inducing videography and monotonous murdering gets to be a muchness after a while. In that sense, however, you could also say the film fails because it's too successful. But I'm not even going to begin to go there; let's just see if you remember it by December. Or even July.
Parched in terms of message and tastelessly directed, the barbaric “Hardcore Henry” feels gratuitous in its brawls, disorganized in its structure, muddled in its storytelling, and compromising as an entertainment.
The idea of a full length 'first person shooter' film may have been somewhat inspired but wears out its conceit fairly early and becomes numbing after awhile. The ultra violence has the same numbing effect just like the video games that likely inspired it. But the film finally fails in failing to provide a cohesive script and its lazy writing feels no need to explain anything at all. Stunt work is excellent though
Cinematic respect for experimenting to create this film. The First person POV style is worth exploring in the future for future filmmakers; cinematic innovation doesn't keep this piece of shit narrative from being a good movie though. For a film that tries use some of video games visceral experience into film it also brings in a shitty game narrative. See Edge of Tomorrow for a successful video game narrative.